Closed GoogleCodeExporter closed 8 years ago
There's a plugin called... PuruPuru. Use it. ¬_¬
Original comment by KrossX3
on 5 Jun 2010 at 2:45
Oh my... I can't believe I missed this... I tried looking yesterday and could
not
find it. Thank you for the solution!
However, there was another problem that has come up. I am using a Playstation 3
controller with libusb driver for Win32. Using PuruPuru I was not able to
configure
the d-pad buttons. I was unable to apply any pad setting to the d-pad section
in r38.
I tried to solve the problem myself by directly editing nulldc.cfg and manually
adding the buttons. Up, right, down, left on the pad correspond to buttons 4,
5, 6
and 7 according to the way nullDC reads the controller (from select to PS3 Home
button is 0 to 16).
0 to 3 are select, L3, R3, start
4 to 7 are up, right, down, left
8 to 11 are L2, R2, L1, R1
12 to 15 are /\, O, X, []
16 is Home button
I added that information to nulldc.cfg under the PuruPuru section for
controller 1,
but it did not affect anything.
I was able to assign joypad controls to all other buttons in PuruPuru (e.g.
half
press, start, L1, R1, face buttons, analog).
Maybe a temporary solution is to allow PuruPuru to detect joystick and keyboard
input?
Is this report sufficient for a new issue?
Original comment by ravikgup...@gmail.com
on 5 Jun 2010 at 5:27
I think the problem is the controller reporting the HAT as buttons. PuruPuru
uses
SDL, and looks for HAT input to use on the D-Pad, not buttons.
The controller should report the HAT as HAT though. Anyway, to check what SDL
sees of
your controller use the following program.
=> http://www.mediafire.com/?tyyvyjxkh3m
Then, tell me if your D-Pad is actually a HAT or is reported as buttons. And
no, no
need for a new Issue. We could just re-use this one.
Original comment by KrossX3
on 5 Jun 2010 at 5:42
[deleted comment]
They are only buttons. In the program KSX Joymunch it is reported as buttons 5,
6, 7
and 8 for Up, Right, Down, Left.
For nullDC it's 4, 5, 6 and 7 (but it's the same thing, this isn't a problem).
The
buttons are read in one or the other way in different programs.
I have experienced another weird phenomenon with PS3 controllers and
configuring before while using ZSNES. This may be related, but I am not sure.
Sometimes when I would first configure the controller, the d-pad buttons would
report
peculiar buttons I never see except rarely while configuring ZSNES controls.
Then I would start playing and play would be fine for a few minutes until the
d-pad just
stopped working or worked incorrectly. I felt like suddenly PS3 pad decided to
change
the input it was sending, but I don't know for sure.
To fix the problem, I would just reconfigure a second and final time so the
buttons
would read, for the d-pad, J14, J15, J16 and J17 (another example of a program
reading PS3 controller input with different nomenclature) and there was never a
problem again.
But anyway, that is just some particular information for Sixaxis/Dualshock 3.
Using
the LibUSB driver for PS3 pads on Windows, Up, Right, Down and Left are
regularly
recorded as buttons (as seen in Windows Control Panel for joypads).
I've attached a photo of the Windows Control Panel GUI for Dualshock 3. In the
picture I am pressing Up and Right on the D-pad (5 and 6 in the picture, same
as 4
and 5 for nullDC).
Original comment by ravikgup...@gmail.com
on 5 Jun 2010 at 6:00
Attachments:
Alright, that's the problem then. D-pads are supposed to be HATs, not buttons.
LibUSB
should fix that.
Anyway, will work on nullDC once PuruPuru can read either HATs or Buttons on any
section. So, wait until you see a commit about that. XD
Original comment by KrossX3
on 5 Jun 2010 at 6:06
Lol, thanks for the help :)
Original comment by ravikgup...@gmail.com
on 5 Jun 2010 at 6:08
Also, great program btw :)
Original comment by ravikgup...@gmail.com
on 5 Jun 2010 at 6:11
JoyMunch a great program? Is horrible. >_<
But it does what's required of it at least. =P
Here, try with the new changes: http://www.mediafire.com/?mgqmmmmtldv
Original comment by KrossX3
on 6 Jun 2010 at 1:11
[deleted comment]
Nice update. I was able to test it right away :)
You have definitely fixed all the joypad buttons. Every button (0 through 16)
on a
PS3 controller can now be assigned to any input on the DC pad in PuruPuru.
Also, the buttons are recorded as B0 through B16 now, instead of 0 to 16.
Unfortunately, in this version of PuruPuru I cannot configure the axes. No
input of
either joystick will register.
However, I can currently assign a button to an axis with that version in
comment 9.
P.S. I meant to say nullDC is a great program :)
Original comment by ravikgup...@gmail.com
on 6 Jun 2010 at 1:26
You cannot map any axis? Delete your seetings and try again please.
You should be able to map anything to anything. Buttons show up as B##, and Axis
should up as A## and it's sign.
Original comment by KrossX3
on 6 Jun 2010 at 1:36
I deleted nulldc.cfg after replacing PuruPuru.dll in the plugins section and
tried
again. I got the same results.
I've attached two photos. The first (before) is showing I first reset the
configuration. The second (after) shows the results after trying to configure
all
controls. Every button assignment works in the modified PuruPuru.dll except for
the
analogs with axes.
In 'Y-axis Down' I pressed L3 (press down Left analog stick, Button 1 from
buttons 0
to 16) to show I could assign a button to the axes sections.
Hope that helps :)
Original comment by ravikgup...@gmail.com
on 6 Jun 2010 at 2:20
Attachments:
I found two bugs already. But none that should make you unable to map an Axis.
When you use JoyMunch, are the axis of your controller detected and working as
Axis?
Original comment by KrossX3
on 6 Jun 2010 at 2:27
Yes, both the analogs are axes. I've attached a photo showing my Dualshock 3's
input
while holding the left analog stick Down and Left. Axis 1 and 2 from joymunch
are for
the right analog stick and also respond properly.
I've also attached a second photo which may help solve the issue. This photo is
from
ePSXe 1.7.0 using it's built-in pad plugin. There are two things which I think
may be
notable. Using this plugin:
1. it is impossible to assign a button to any axes
2. you can assign a 'single direction' of the analog stick, NOT an axis, to a
button
(I have shown this in the picture, I assigned to L2 a left analog stick upwards
motion, so if I leave that configuration and play a game then an upwards motion
of
the left analog will press L2).
Hope that may help, cheers :)
Original comment by ravikgup...@gmail.com
on 6 Jun 2010 at 2:43
Attachments:
Odd. If it shows as axis... you should be able to map them. >_<
Try this one: http://www.mediafire.com/?wugmy0zvwdw
Again, delete your settings beforehand.
Original comment by KrossX3
on 6 Jun 2010 at 2:47
You got it! Everything is working. I can assign any button as well as left and
right
analog axes to nullDC analog in PuruPuru :)
And just so we don't leave this anti-climactic, the results are in the
attachment below
:)
Thanks so much for the help, great work, and cheers :)
Original comment by ravikgup...@gmail.com
on 6 Jun 2010 at 2:57
Attachments:
Great!
Original comment by KrossX3
on 6 Jun 2010 at 3:00
Fixed by r42.
Original comment by KrossX3
on 6 Jun 2010 at 6:53
The link for KrossX3's updated plugin is now dead.
Anyone have a mirror?
Original comment by damiendi...@gmail.com
on 19 Feb 2012 at 5:32
Original issue reported on code.google.com by
ravikgup...@gmail.com
on 5 Jun 2010 at 2:39