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I noticed that right away also. Having it set to just "Window" does improve
quality
over the "HD or window" option and I believe achieves what you're looking for.
So with that being the cases, is this really an issue? I mean we have 5 options
which allow users to pick the qaulity they want from poor all the way up to
your
desktop resolution. Personally I think it could be simplier or relabeled but
that
it's not that big of a deal. I was fine with how it used to be also (1.0.3 and
before). I don't know... could use some changes I guess.
Original comment by wespipe...@gmail.com
on 11 May 2010 at 3:08
do you have any proof to suggest that it is rendering at a lower res and
scaling up?
Original comment by danialho...@gmail.com
on 11 May 2010 at 4:44
Window resolution is the maximum supported by the monitor on each system
(maximum).
The 1280x800 one limits internal resolution to that one (in case a higher one
has
impact on performance).
The 640x480 is the same but also acts as a reference resolution (some stuff
break on
greater resolutions).
Half resolution is half what the system monitor supports.
It's up to you to choose the right one.
Original comment by Mr.PsyMan
on 11 May 2010 at 8:48
Thanks, the 'Window' option does indeed render at desktop res. I'd not paid it
much
attention because well, it says 'Window' and I want 'Fullscreen', and also 'HD
or
Window' sounds like a better option than 'Window' :)
I think this is still an issue, but just a low priority one where the menu
options
need renaming for more clarity. Cheers.
Original comment by matbur...@gmail.com
on 11 May 2010 at 9:19
HD or window mean whichever is smallest (so its native up to 1280x800 and then
upscales). Got a better name to suggest ?
In fullscreen mode the entire screen is covered by the application window,
everyone
should know that ;)
Original comment by drkIIRaziel
on 11 May 2010 at 9:45
Looks like I have to use my proficient English skills again :p
Original comment by Mr.PsyMan
on 11 May 2010 at 9:52
Changed names. For some reason I don't like them... But they make sense.
Original comment by Mr.PsyMan
on 11 May 2010 at 10:16
Thanks for the reluctant change :)
My suggestion would be the following menu structure and options:
PowerVR -> Resolution -> Fullscreen -> 1920x1080@60hz
1280x720@60hz
1024x768@60hz
640x480@60hz (Native)
-> Windowed -> 1280x960 (Double)
640x480 (Native)
320x240 (Half)
Obviously the list of fullscreen resolutions would be larger, as in 1.0.3.
These
would be proper fullscreen vsync-enabled resolutions too rather than an
expanded
window (see issue 25). With this structure there's a clear distinction between
Windowed and Fullscreen modes, unlike currently where 'Windowed' and
'Fullscreen'
can be selected simultaneously.
Original comment by matbur...@gmail.com
on 11 May 2010 at 12:33
I don't think there is a reason to include bunches of different resolutions.
Maximum
is as far as it gets, for everyone. The rest modes are a workaround for systems
that
can't keep up or for software limitations.
Adding all supported modes will make the list too big for no reason.
Original comment by Mr.PsyMan
on 11 May 2010 at 12:52
As long as the 'Maximum' mode is a proper vsynced fullscreen mode, I'm happy.
The
current expanded window implementation with screen tearing isn't good.
Original comment by matbur...@gmail.com
on 11 May 2010 at 1:02
It's not the implementation. It's the graphics driver not supporting V-Sync
properly.
Original comment by Mr.PsyMan
on 11 May 2010 at 2:20
That's a shame, as vsync works fine in the old method used in 1.0.3.
This is more issue 25 chat anyway :)
Original comment by matbur...@gmail.com
on 11 May 2010 at 2:51
Original comment by Mr.PsyMan
on 11 May 2010 at 3:05
Original issue reported on code.google.com by
matbur...@gmail.com
on 11 May 2010 at 12:35