This will align the Max viewport preview of the environment map with the rendered image and partly solve issue #251
The environment still needs to be reflected along the vertical axis to have it fully fixed (and identical to Corona or V-Ray).
One can do this meanwhile by setting Tiling_U = -1 in the Max Bitmap Coordinates rollout.
This will align the Max viewport preview of the environment map with the rendered image and partly solve issue #251 The environment still needs to be reflected along the vertical axis to have it fully fixed (and identical to Corona or V-Ray). One can do this meanwhile by setting
Tiling_U = -1
in the MaxBitmap Coordinates
rollout.