When a scene contains the legacy asDisney material an error is generated on rendering
2019-04-10T10:42:46.739953Z <001> 5346 MB error | while binding inputs of material "/scene/assembly/Material #50_mat": cannot bind "physical_surface_shader" to parameter "surface_shader"
Activating Use Max Procedural Maps then enables rendering.
Previously it was not necessary to activate the switch for the Disney legacy material to work.
Closing the issue, it was only from my local builds, caused by a modified copy of appleseeddisneymtl.cpp where a physical surface shader had been added.
When a scene contains the legacy asDisney material an error is generated on rendering
Activating
Use Max Procedural Maps
then enables rendering.Previously it was not necessary to activate the switch for the Disney legacy material to work.
This issue was reported by @Fluss01 on discord.