Open dictoon opened 5 years ago
Using the asSubsurface shader:
asSubsurface
Better Dipole
Diffuse Random Walk
My guess is that the geometry is somehow inadequate, e.g. the sphere is a thin shell instead of solid one? Could be checked by loading a custom object.
Using the
asSubsurface
shader:Better Dipole
subsurface profile:Diffuse Random Walk
subsurface profile:My guess is that the geometry is somehow inadequate, e.g. the sphere is a thin shell instead of solid one? Could be checked by loading a custom object.