appleseedhq / appleseed-max

appleseed plugin for Autodesk® 3ds Max®
https://appleseedhq.net/
MIT License
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Normal maps ignored when using Max procedural maps #81

Open juancarlosgzrz opened 7 years ago

dictoon commented 6 years ago

@juancarlosgzrz Can you confirm that this issue is still relevant?

juancarlosgzrz commented 6 years ago

Yes, it is, they behave differently when using Max procedurals. I'll atach renders.

dictoon commented 6 years ago

Confirmed to also happen with bump mapping.

usakhelo commented 6 years ago

@juancarlosgzrz, this is fixed in master branch, please let us know how it works when you have a chance to check.

dictoon commented 6 years ago

Bump mapping is fixed in master, but normal mapping is using an entirely different mechanism.