On line 167 in randompruner.go, we try to prune pruner.threshold*pruner.pruneBytes which I think is a mistake, it should just be pruner.pruneBytes.
Also, prune operations have been removing 0 blocks on the Estuary deployment. Still need to figure out the cause of this. Not sure if the same's happening for Bedrock. @kylehuntsman any info?
On line 167 in randompruner.go, we try to prune
pruner.threshold*pruner.pruneBytes
which I think is a mistake, it should just bepruner.pruneBytes
.Also, prune operations have been removing 0 blocks on the Estuary deployment. Still need to figure out the cause of this. Not sure if the same's happening for Bedrock. @kylehuntsman any info?