Open Ador2 opened 4 years ago
I thought that commenting out Lines:609&610 in Tracking.cc would solve this but i was wrong:
// Set Frame Poses
mInitialFrame.SetPose(cv::Mat::eye(4,4,CV_32F));
cv::Mat Tcw = cv::Mat::eye(4,4,CV_32F);
/*Rcw.copyTo(Tcw.rowRange(0,3).colRange(0,3));
tcw.copyTo(Tcw.rowRange(0,3).col(3));*/
mCurrentFrame.SetPose(Tcw);
any kind of help would be appreciated
hey guys, using orbslam2 monocular sometimes spits out different y, check these outputs they are both from the same simulation and initial.... well... everything: here y is negative:
and here y is positive: