appsinacup / godot-box2d

Godot Box2D – C++ Godot Extension that integrates the Box2D physics engine.
MIT License
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Request - implement Pin Joint "Motor Max Torque" from Box2D #109

Open James30592 opened 8 months ago

James30592 commented 8 months ago

Would it be possible please to implement the max motor torque property for pin joints from Box2D? The property is part of Box2D and present in the Unity implementation, for example.

Presumably there is already a max motor torque value implemented for the motor target speed to work and this just isn't exposed yet.

This would be useful, for example, for a complex rigid body player controller, where different body parts require different strengths.

Thanks very much for all your work.

Ughuuu commented 8 months ago

Right now waiting on most/all issues/features until box2c is implemented, as I am doing a major rewrite for that. Will resume on regular issues after that.