appuns / DSPMarker

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Sudden issue on game start #6

Closed frank-leitner closed 2 years ago

frank-leitner commented 2 years ago

I have used some mods for a few days now, including this one. All worked fine, and I did not encounter any issues.

Suddenly, when I start the game, I receive this error directly while loading the main menu.

There was an issue loading data of mod Appun.DSP.plugin.Marker.
Your save game could be corrupted! Please report this to mod author.

Message: Object reference not set to an instance of an object, Stacktrace:
  at DSPMarker.MarkerPool.Refresh () [0x00006] in <174fed40fb21444d8fa3781f1f090fc8>:0 
  at DSPMarker.Main.Import (System.IO.BinaryReader r) [0x001b8] in <174fed40fb21444d8fa3781f1f090fc8>:0 
  at crecheng.DSPModSave.Patches.LoadData (System.IO.FileStream fileStream) [0x00147] in <c276797304bf4f0484e515702ce6a461>:0 

At first glance, everything appears to work. Even the markers are still there, I can edit them, and any new marker I create is still there on the next load. Naturally, I am worried to play as I don't want to corrupt my savegame in the future.

From my point of view, nothing has changed since my last gaming session (which was just an hour ago). No Windows update. No game update. No mod update. Steam successfully validates all files without issue.

In case it helps, the game log file: output_log.txt Savegame: https://www.dropbox.com/sh/smwh562p2nt6w99/AAA3HdX2Dcj1dljRDH94q7Roa?dl=0

I start the game via the Thunderstore Mod Manager 'Start modded' option if it makes a difference.

The mods I use are:

BepInEx by xiaoye97
AssemblerUI by Shad0wlife
PlanetFinder by hetima
SplitterOverBelt by hetima
DSPModSave by CommonAPI
DSPMarker by appuns
LSTM by hetima
frank-leitner commented 2 years ago

And today the game starts without issue with the mod enabled. Weird, as I restarted between tries yesterday. Thus I will close the issue as debugging without reproducing is nasty...