apraka16 / iOSAR

AR Project - iOS (Swift)
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Animations of Nodes #22

Closed apraka16 closed 6 years ago

apraka16 commented 6 years ago

Several animations which I can think of. Currently, including these animations result in resource constraints for the ARKit to work. Need a workaround.

apraka16 commented 6 years ago

CAAnimation have been applied - though there are issues with synchronous animations on multiple nodes Stack Question

apraka16 commented 6 years ago

Currently, wrong nodes just disappear. Correct nodes rotate and then disappear. What needs to happed to correct node is: Correct Node need to follow a curved path (parabolic/ hyperbolic) and scale down till they vanish on screen's right corner, since they would show up in small collector button. This would add a feel of user 'collecting' the object.

apraka16 commented 6 years ago

Correct nodes following aforesaid animation would be painful to go for the MVP. Again, it already displays a vibrant animation, probably not worth that much effort. This is low priority.

apraka16 commented 6 years ago

Repo has been moved permanently.