Closed apraka16 closed 6 years ago
CAAnimation
have been applied - though there are issues with synchronous animations on multiple nodes Stack Question
Currently, wrong nodes just disappear. Correct nodes rotate and then disappear. What needs to happed to correct node is: Correct Node need to follow a curved path (parabolic/ hyperbolic) and scale down till they vanish on screen's right corner, since they would show up in small collector button. This would add a feel of user 'collecting' the object.
Correct nodes following aforesaid animation would be painful to go for the MVP. Again, it already displays a vibrant animation, probably not worth that much effort. This is low priority.
Repo has been moved permanently.
Several animations which I can think of. Currently, including these animations result in resource constraints for the ARKit to work. Need a workaround.