Is it snowflakey? A bit. Is it hilarious? Very. HasProximity() can't be used because portals don't trigger the proximity checker due to how BYOND handles object creation.
Why It's Good For The Game
Punish material dupe exploits.
Changelog
:cl:
fix: Fixed a material dupe exploit with stacking machines.
/:cl:
Original PR: https://github.com/BeeStation/BeeStation-Hornet/pull/4383
About The Pull Request
Fixes #4381
Is it snowflakey? A bit. Is it hilarious? Very. HasProximity() can't be used because portals don't trigger the proximity checker due to how BYOND handles object creation.
Why It's Good For The Game
Punish material dupe exploits.
Changelog
:cl: fix: Fixed a material dupe exploit with stacking machines. /:cl: