Removed dominators, instead the objective of the gang is to control most territories by the end of the shift
Reworked brainwashing/gang implants; instead of removing mindshields, they will be used for reviving your own or converting enemy gangmembers to your alignment
A problem with gangs was that they were really hard to tell apart from regulars; now there's more incentive for them to wear their gangwear/costumes; gangsters will not be able to generate income, take over territories or use gangtools unless costumed
Another problem with gangs was how easy it was for them to obtain powerful gear. The equipment they gain will be more utility and less combat
Why It's Good For The Game
Gang was an interesting game mode, but gangs were too powerful and it was really easy for them to overwhelm command and descend into total chaos.
Everyone likes GTA:SA's gang domination, but gangs is really improperly done.
Original PR: https://github.com/BeeStation/BeeStation-Hornet/pull/3951
About The Pull Request
The ideas of the gang rework:
Why It's Good For The Game
Gang was an interesting game mode, but gangs were too powerful and it was really easy for them to overwhelm command and descend into total chaos.
Everyone likes GTA:SA's gang domination, but gangs is really improperly done.
Dominator and implant removal? Really?
Tbd
Changelog
:cl: add: Gangs Rework /:cl: