aquarat / androminion

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GUI proposal #301

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I propose the attached GUI as new.

Design: 3 screens use swipe to change between them.

Main screen in the middle.
-Kingdom at top as today
-The bottom of the screen is reserved for choice window when "minimized", to 
not hide any info when choosing.
-Hand and played cards have more area (good for large hands, maybe helps 
somewhat selection problems)
-Game info: players, cards, tokens, as today
-Short log: only opponents, only last turn, only important stuff: cards gained, 
attacks played.

Left screen: (mats and trash)
-Trash
-Duration actions set aside for next turn
-All mats (native village, Island, future mats)
-Maybe move Tournament prizes hare, maybe not

Right screen:
-Detailed log (at the bottom today). Shall be a single log, not scrollable per 
player. Maybe include turn numbers. The small logs as today at the bottom are 
hard to read.

Just a concept anyway, I tried to browse existing proposals and have something 
which contains all. Maybe you can use an idea like this, maybe not. I wanted to 
share it anyway. :)

Original issue reported on code.google.com by ras.na...@gmail.com on 7 Mar 2012 at 10:43

Attachments:

GoogleCodeExporter commented 9 years ago

There are some good ideas here.  On first glance, the only thing that seems to 
be missing is a way to see my opponents' mats and duration cards.  

Original comment by August.D...@gmail.com on 8 Mar 2012 at 3:12

GoogleCodeExporter commented 9 years ago
I think that opponent mats are not public, though the number of cards on each 
mat is indeed public.

Original comment by ras.na...@gmail.com on 8 Mar 2012 at 10:59

GoogleCodeExporter commented 9 years ago
Dunno whether Possessed opponent's mat is public...

Original comment by ras.na...@gmail.com on 8 Mar 2012 at 11:07

GoogleCodeExporter commented 9 years ago
1) The cards on Island mat are public.  Island and the card set aside are both 
placed face up on the mat.  (Seaside rules)
2) The cards on the Native Village mat are face down, but the number of cards 
is public. (Seaside rules)
3) Possession allows you to see all cards the possessed player can see, 
including cards on that player's native village mat. (Alchemy rules)

Original comment by August.D...@gmail.com on 9 Mar 2012 at 2:27