Closed towbes closed 8 months ago
Part of the reason is the pet needs to be in a certain distance so usually is lagging behind the mag a bit
Adding a distance check before the movement stop seems to have helped, but not sure if that's the ideal approach
function Magician:pullCustom()
if mq.TLO.Target.Distance3D() < 175 then
movement.stop()
end
mq.cmd('/pet attack')
mq.cmd('/pet swarm')
mq.delay(1000)
end
added distance check, same to shd which had similar for its pull spell
Mag pull routine can get stuck sometimes because it stops moving ~200 distance from mob, but pet attack doesn't always work from that distance. Might be more stable to go to 150-175 distance for the /pet attack command to avoid the jerky movements when mobs are moving