Open djbiti1 opened 11 months ago
By force feedback, do you mean feedback used for racing wheels?
Exactly, the input that tells the wheel how much force it should opose you. I assume this is sent to xinput so maybe it can be translated to the impulse trigger somehow?
I could look into that, but I believe the game would have to think there is a wheel present, and I'm not sure how well that would work with controller input. Would definitely be nice though
I am not sure if it would be possible, but maybe for racing games, the force feedback could be used as input for impulse trigger, while keeping the normal vibration as is?