Closed danielKhora closed 10 months ago
Gaussian Splats do not have normals.
What I've seen some people do, is do "fake lighting" on GS, i.e. use only light range/attenuation (for say point lights) without any directionality information. Some others try to "somehow" render out a screenspace normals buffer out of GS, and do lighting on that.
In any case, I'm not planning to work on any of that in the near future.
Sure, cool. There's several hundred new extensions and improvements to 3DGS since mid-2023. But as the project readme says, "Status as of 2023 December is that I'm not planning on any significant further developments". If anyone wants to contribute improvements, they are welcome.
There's several hundred new extensions and improvements to 3DGS since mid-2023
Can't find anything for Unity sadly. Did you find anything in particular?
Thanks for all your efforts though, this project is helping me a lot to understand the whole concept behind 3DGS and spherical harmonics (which most implementations are not even handling).
Any chance for support for Re-Lightning the GS? using normal information