Closed NathanLFG closed 1 month ago
Whatever I put in the space where I want to put a link, nothing works.
The field for the URL can accept a third party URL source to an audio file, or an in-game NUI file. For example:
With External URL:
-- create a sound instance
local soundId = exports.sounity:CreateSound("https://example.com/audio.mp3", json.encode({
posX = 3,
posY = 5,
posZ = 8,
}));
-- start playback of that sound
exports.sounity:StartSound(soundId);
With in-game NUI:
-- create a sound instance
local soundId = exports.sounity:CreateSound("https://cfx-nui-" .. GetCurrentResourceName() .. "/nui/audio.mp3", json.encode({
posX = 3,
posY = 5,
posZ = 8,
}));
-- start playback of that sound
exports.sounity:StartSound(soundId);
This MUST be ran server-sided to be heard by all players
The field for the URL can accept a third party URL source to an audio file, or an in-game NUI file. For example:
Thanks ! What if I want to use a file stored in the script? What can I do? Does the script accept a direct link to a file, or do I have to use a link? For links, is it possible to use google drive?
Thanks in advance @WhitigolProd !
What if I want to use a file stored in the script?
You can use https://cfx-nui-[resource_name_here]/path/to/file.ext
For links, is it possible to use google drive?
As long as you can provide a direct link to the raw file, yes. However, I don't believe google drive does this.
cc @NathanLFG
Thank you very much! I'll give it a try and come back if I still have a problem!
Hey! Sorry to bother you again !
Is it possible for you to send an example of code that uses this script, especially for StartSound, StopSound so that other players can hear from a distance?
In fact I don't know what I need to put in the client.lua
file or the server.lua
file for everything to work and for people around to hear.
So if you ever have a complete code that works so that I can see how it works between the client side and the server side, and also if I can know how to delete a sound so that I can restart it, that would be great too !
Thanks a lot in advance @WhitigolProd !
I unfortunately can not provide a Lua example, since I create my scripts in TypeScript, however, here is a typescript example that I used to play sounds:
server.ts
onNet("whitigol.toolbox:playUncuffSound", async (src: string) => {
const uncuffSound = exps.sounity.CreateSound(
`https://cfx-nui-${GetCurrentResourceName()}/nui/uncuff.ogg`,
JSON.stringify({
posX: 0,
posY: 0,
posZ: 0,
})
);
const ped = GetPlayerPed(src);
const pedId = NetworkGetNetworkIdFromEntity(ped);
exps.sounity.AttachSound(uncuffSound, pedId);
exps.sounity.StartSound(uncuffSound);
await delay(3000);
exps.sounity.DisposeSound(uncuffSound);
});
cc @NathanLFG
I unfortunately can not provide a Lua example, since I create my scripts in TypeScript, however, here is a typescript example that I used to play sounds:
server.ts
onNet("whitigol.toolbox:playUncuffSound", async (src: string) => { const uncuffSound = exps.sounity.CreateSound( `https://cfx-nui-${GetCurrentResourceName()}/nui/uncuff.ogg`, JSON.stringify({ posX: 0, posY: 0, posZ: 0, }) ); const ped = GetPlayerPed(src); const pedId = NetworkGetNetworkIdFromEntity(ped); exps.sounity.AttachSound(uncuffSound, pedId); exps.sounity.StartSound(uncuffSound); await delay(3000); exps.sounity.DisposeSound(uncuffSound); });
cc @NathanLFG
Hey @WhitigolProd !
Thanks for the help, but I have a new problem that this time seems to come from the script, so just in case I ask the question anyway: When I set a sound with distance, it works perfectly, except that when I move too far away and I come back in the sound area, Sounity sends me back an error and tells me that it can't launch the same sound twice, even though I'm not the one launching it on my script since I only activated the sound once by counting the distance.
Thanks in advance if you have an answer for me, Nathan_LFG
Unfortunately, I'm unsure of what could cause this issue. I've since stopped using this sound engine and created my own internal use sound engine for better developer experience and performance.
Oh ok no worries! And this system you're ready to share. This one could certainly help me a lot.
Unfortunately the sound engine I've built will remain a private development tool.
Ok no worries thanks anyway!
Hi, I've been trying to use your script for a few days now, but I can't get it to work. Whatever I put in the space where I want to put a link, nothing works. Would it be possible to explain to me what I should put, and if you have an example, that would be great!
Thanks in advance!