Open vishalchamp opened 1 month ago
So with a world partition typically the landscape splines are separated out into their own actors called LandscapeSplineActors. I added support for these in 1.0.3 but UE Marketplace wouldn't let me update it for some reason. So right now it's just stuck on GitHub. So what you may need to do is directly install https://github.com/arbitrarygames/LandscapeSplineHelper/releases/tag/v1.0.3. That should give you the world partition support you're looking for.
As far as separating out different roads, (I apologize if I misunderstand your question), the plugin gives you points AND segments. The segments indicate which points are connected. From this information you can create your own arrays of arrays. The problem is unreal blueprints out of the box don't really like arrays of arrays so that's why it's not directly supported by this plugin.
Hi,
Thanks for the plugin and it works smoothly, but I am not able to delete landscape spline over world partition while world composition works fine.
Apart from that are there any possibilities that we would be able to delete the complete segments, for e.g. I have two different Landscape Spline which are not connected to each other, but it counts everything in one.
I have attached screenshots for your reference.
In the above image while creating spline Im not able to divide my actors in two different splines because data is generated in single array.
P.S: Are there any possibilities that we can create landscape spline point array using Blueprint Spline?