Closed maxobremer closed 1 year ago
+1 can confirm. Odd that unequipping any armor or shields makes it work again.
+2 only in v11, works perfectly in v10.
Also can confirm, works when the Cleric unequips their armour.
This appears to be caused by the mergeObject call within the actor.update call in warpgate. When you pass in the rollData to the arbron-summoner flag it includes the attributes of the summoner - including their ac calculation and that includes "equippedArmor" which appears to be read-only. So when it attempts to merge the object, this causes an error and doesn't apply the summoner calculation changes.
Describe the bug After a lot of testing i found that (in dnd5e) having studded leather armour or a shield or both equipped causes issues. if you have either equipped and try to summon a creature that uses for example your proficiency or to hit bonus, it will summon, but not with any bonusses or information that could be derived from the summoner.
To Reproduce Steps to reproduce the behaviour:
Expected behavior To work as intended even if your cleric is wearing armour.
Screenshots see above wrong behaviour, summon also lacks the dismiss button.
Correct behaviour when no armour is equipped
Environment:
Additional context Add any other context about the problem here.