Exceptions that aren't caught by the REPL, such as those encountered in the run of the game, get printed to the Console unformatted. I can't think of a way to stop this from happening in general, but it could be useful for users' error handling logic if the formatting in arcadia.internal.stacktrace were exposed.
Exceptions that aren't caught by the REPL, such as those encountered in the run of the game, get printed to the Console unformatted. I can't think of a way to stop this from happening in general, but it could be useful for users' error handling logic if the formatting in
arcadia.internal.stacktrace
were exposed.