arcadia-unity / ArcadiaGodot

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Support :source-paths in configuration.edn #19

Closed kwrooijen closed 3 years ago

kwrooijen commented 3 years ago

I assume this feature needs to be implemented here: https://github.com/arcadia-unity/ArcadiaGodot/blob/d9881c8132c46f21efde4eb4eb9a534d808cdb20/ArcadiaHook.cs#L21-L40

Using:

Util.Invoke(RT.var("arcadia.internal.config", "get-config-key"), "source-paths")