arcadia-unity / ArcadiaGodot

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Poor error handling on main thread. #2

Open selfsame opened 5 years ago

selfsame commented 5 years ago

Errors encountered during signal functions will crash/close the runtime. I've heard they are meant to pause the runtime, so perhaps this is a mono thing. In the meantime the ArcadiaHook script wraps it's signal invocations in try/catch blocks and prints the error string.