Errors encountered during signal functions will crash/close the runtime. I've heard they are meant to pause the runtime, so perhaps this is a mono thing. In the meantime the ArcadiaHook script wraps it's signal invocations in try/catch blocks and prints the error string.
Errors encountered during signal functions will crash/close the runtime. I've heard they are meant to pause the runtime, so perhaps this is a mono thing. In the meantime the ArcadiaHook script wraps it's signal invocations in try/catch blocks and prints the error string.