arcadia-unity / ArcadiaGodot

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Replace clojure-clr with magic #30

Open AydarLukmanov opened 2 years ago

AydarLukmanov commented 2 years ago

There is two big commits, one which replace Infrastructure dlls with dlls from nostrand and another one which replace Clojure/clojure sources with https://github.com/nasser/magic/tree/master/src/stdlib/clojure In order to skip this noise you can just check this substantial commits https://github.com/arcadia-unity/ArcadiaGodot/pull/30/files/71ea7a5d4de4aff5c938a1ff215dad832dbfba0e..41547eb4a8eeac2c274c841b7e837d3c0dc45f82

example of game which working on this version of arcadia https://github.com/AydarLukmanov/orbomancy

Also, maybe I need to rebase this PR on magic branch?

selfsame commented 2 years ago

hi @AydarLukmanov just saw this, will try and review in the coming weeks. At a glance yes i think this should replace the magic branch, idk if you need to resubmit the PR for that or not. The original idea was that one could switch to the magic branch at the end of a project to either get iOS export or just take advantage of the improved compiler output.