Closed kamisori closed 3 years ago
Hi @kamisori, thank you for the report. Looks like this is due to how Godot mono's variant types print as strings (you get the same output if you GD.Print(new Vector3(1.2, 0, 0));
in a C# script with locale that uses ,
as a decimal separator. I'm closing as I believe this only a display issue, but you could try opening an issue with Godot or waiting for the 4.0 release?
Thanks again!
yeah, sorry you're probably right actually
i was pretty tired when i wrote my earlier comment and most likely just skimmed over your comment and wasnt happy with what i read, my bad
https://twitter.com/wafflekater/status/1324474804074852353 on master 4b25387ba0c9db20fe8d0e21ccab2165c1933e84
other locales are probably also affected by this. using nrepl on godot 3.2.3 stable mono win64
edit: reproduced on ubuntu