Closed githubwoolf closed 11 months ago
If this is accepted, I suggest some others:
While I love those games, I don't know if they really fall under "engineering" games...? The list is already quite long, and I hesitate to add too many more categories, especially big ones like "puzzle games". If there was some strong focus on engineering in those games, that's a different story, but is there?
What do you think?
There is a related discussion happening here: https://github.com/arcataroger/awesome-engineering-games/discussions/15
Not more or less engineering than in the categories like Ship Crews or Puzzle & Casual – or games like Anno and Tropico, which do appear on the list. But I do understand your point, so I'm not going to fight for it :)
From @neuron-whisperer's post (thx!) I already learned of two new games, I didn't know of (Colortone & Manifold Garden), so I'm already happy :D
I'm still on the fence about it.
I think city builders at least have aspects like civil engineering/road building/electricity and other routing networks. Like Anno has a lot of resource automation (via trade routes), while Tropico has a pretty strong focus on inter-island transportation of goods via road networks, tunnels, bridges, etc.
And ship crew games often have engineering (in the Star Trek sense), like routing energy around different subsystems, crafting, repairs, etc.
In that sense I'd argue they are more broadly engineering than puzzle games are. But I'm also not dead set on this. Just slightly on that side of the fence :)
I'm going to leave this discussion open for the time being without any conclusion either way. Hopefully more people can provide their thoughts over time?
I'm going to close this for now because there doesn't seem to be strong demand for it. Always happy to re-discuss this more in the future, though, if anyone wants to provide more feedback!
Thanks again for the suggestion, and sorry to turn it down for now.
Maybe we can add FP puzzle games as well, like: