Open GoogleCodeExporter opened 8 years ago
for SDL this is the log:
05-01 22:17:27.145: E/SurfaceTextureClient(17164): dequeueBuffer_DEPRECATED:
Fence::wait returned an error: -4
05-01 22:17:27.145: W/Adreno200-EGLSUB(17164): <DequeueBuffer:461>: dequeue
native buffer fail: Interrupted system call
05-01 22:17:27.145: W/Adreno200-ES20(17164): <gl2_surface_swap:43>:
GL_OUT_OF_MEMORY
05-01 22:17:27.145: W/Adreno200-EGL(17164): <eglSwapBuffers:3498>: EGL_BAD_ALLOC
05-01 22:17:27.155: W/HardwareRenderer(17164): EGL error: EGL_BAD_ALLOC
05-01 22:17:27.165: W/HardwareRenderer(17164): Mountain View, we've had a
problem here. Switching back to software rendering.
05-01 22:17:27.315: D/OpenGLRenderer(17164): GL error from OpenGLRenderer: 0x505
05-01 22:17:27.315: E/OpenGLRenderer(17164): Out of memory!
For VNC the logcat just shows a win death entry:
WIN DEATH: null
Original comment by ideal2i...@gmail.com
on 2 May 2013 at 6:27
This might be an issue with Android 4.2.2 or the Nexus 4 firmware.
Original comment by ideal2i...@gmail.com
on 2 May 2013 at 6:28
Original issue reported on code.google.com by
ideal2i...@gmail.com
on 2 May 2013 at 6:26