Closed GoogleCodeExporter closed 9 years ago
I need the lines just after the "Attaching thread: win32/ffmpeg.exe"
(where ffmpeg is parsing the file)
Original comment by ps3mediaserver@gmail.com
on 7 Jan 2009 at 6:39
Also, it should decode wma lossless to pcm; tversity does that quite nicely
(although it gets the time length wrong resulting in an error message at the
end of
the file.)
Original comment by jhovesen
on 8 Jan 2009 at 3:24
//I need the lines just after the "Attaching thread: win32/ffmpeg.exe"
(where ffmpeg is parsing the file)//
Voir fichier joint.
Merci,
Martin
Original comment by mbel...@gmail.com
on 8 Jan 2009 at 1:30
Attachments:
ok, some wma files (these ones, and lossless ones according to jhovesen) need
transcode, so I think I will force transcode for wma files (like I did with m4a
and
aac)
if someone has an objection...
Original comment by ps3mediaserver@gmail.com
on 8 Jan 2009 at 5:48
Transcoding WMA files is a good solution.
Original comment by mbel...@gmail.com
on 8 Jan 2009 at 6:18
Yes, I'm looking forward to have this function :-)
I have a lot of lossless WMAs on my MediaServer which the PS3 can't play.
Original comment by spidermansjo@gmail.com
on 8 Jan 2009 at 10:51
Original comment by ps3mediaserver@gmail.com
on 10 Jan 2009 at 12:04
Original issue reported on code.google.com by
mbel...@gmail.com
on 6 Jan 2009 at 1:34