archienz / ps3mediaserver

Automatically exported from code.google.com/p/ps3mediaserver
0 stars 0 forks source link

Problem playing WMA music files. #110

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. XMB Music tab
2. Go to PMS Server
3. Try to play WMA music file

What is the expected output? What do you see instead?

Expecting to play the WMA file as music file. PS3 see the file as a MP3
instead of WMA and cannot play the music file.

What version of the product are you using? On what operating system?

v1.02.1

If the media file is in error (or does not play flawlessly), what are the
codec informations of this file (you can use following program:
mediainfo.sourceforge.net) ? 

WMA @ 192 (High quality), and they are working well on my computer.

Please provide any additional information below and PLEASE JOIN debug.log
file !!

--
[pool-554-thread-3] INFO  08:20:50.169 Error in parsing audio file:
"J:\Musique_MP3-WMA\Alice In Chains\Nothing Safe\05 - Iron Gland.wma"
:java.lang.ClassCastException: org.jaudiotagger.audio.asf.tag.AsfTagField
cannot be cast to org.jaudiotagger.audio.asf.tag.AsfTagCoverField -
org.jaudiotagger.audio.asf.tag.AsfTagField cannot be cast to
org.jaudiotagger.audio.asf.tag.AsfTagCoverField / Switching to ffmpeg
[pool-554-thread-3] INFO  08:20:50.169 Starting D:\Program
Files\ps3mediaserver\win32\ffmpeg.exe -ss 4 -i J:\Musique_MP3-WMA\Alice In
Chains\Nothing Safe\05 - Iron Gland.wma -an -an -s 320x180 -vframes 1 -f
image2 pipe:
[pool-554-thread-1] INFO  08:20:50.184 Attaching thread: win32/ffmpeg.exe
--

Original issue reported on code.google.com by mbel...@gmail.com on 6 Jan 2009 at 1:34

GoogleCodeExporter commented 9 years ago
I need the lines just after the "Attaching thread: win32/ffmpeg.exe"
(where ffmpeg is parsing the file)

Original comment by ps3mediaserver@gmail.com on 7 Jan 2009 at 6:39

GoogleCodeExporter commented 9 years ago
Also, it should decode wma lossless to pcm; tversity does that quite nicely 
(although it gets the time length wrong resulting in an error message at the 
end of 
the file.)

Original comment by jhovesen on 8 Jan 2009 at 3:24

GoogleCodeExporter commented 9 years ago
//I need the lines just after the "Attaching thread: win32/ffmpeg.exe"
(where ffmpeg is parsing the file)//

Voir fichier joint.

Merci,

Martin

Original comment by mbel...@gmail.com on 8 Jan 2009 at 1:30

Attachments:

GoogleCodeExporter commented 9 years ago
ok, some wma files (these ones, and lossless ones according to jhovesen) need 
transcode, so I think I will force transcode for wma files (like I did with m4a 
and 
aac)
if someone has an objection...

Original comment by ps3mediaserver@gmail.com on 8 Jan 2009 at 5:48

GoogleCodeExporter commented 9 years ago
Transcoding WMA files is a good solution.

Original comment by mbel...@gmail.com on 8 Jan 2009 at 6:18

GoogleCodeExporter commented 9 years ago
Yes, I'm looking forward to have this function :-)
I have a lot of lossless WMAs on my MediaServer which the PS3 can't play.

Original comment by spidermansjo@gmail.com on 8 Jan 2009 at 10:51

GoogleCodeExporter commented 9 years ago

Original comment by ps3mediaserver@gmail.com on 10 Jan 2009 at 12:04