Closed GoogleCodeExporter closed 9 years ago
they are playable from the video folder :p
Original comment by ps3mediaserver@gmail.com
on 4 Jan 2009 at 3:43
Using what transcoding engine? Right now they appear as unsupported data...
Original comment by jmferrai...@gmail.com
on 4 Jan 2009 at 3:47
you have to activate the "high audio fidelity engine", flacs will use it as
default
Original comment by ps3mediaserver@gmail.com
on 4 Jan 2009 at 3:59
How do I do that? The options for that particular item on the config have the
crossed out circle on it so I can't configure it...
Original comment by jmferrai...@gmail.com
on 4 Jan 2009 at 4:05
click on the little plugin icon at the bottom of the screen to activate it
Original comment by ps3mediaserver@gmail.com
on 4 Jan 2009 at 4:13
Well, I feel dumb now. :)
However, there are some problems still. I am doing some thorough testing and I
will
attach a debug log in a little while. Basically what's happening is this:
The PS3 is mixing and creating the fake video fine and it shows up accurately
when
you press select and look at the data while the "video" is playing -- Linear
PCM 2.0
96 khz or 5.1 as appropriate. However, when I check the display on the
receiver, it
is only reporting 48 khz output. As the file begins to play, the receiver
clicks as
if it is changing modes to accept a new audio type (which is common for the
Onkyo
series) but then it only reports 48 khz instead of 96. I tested this with
stereo and
5.1 FLAC both.
I'm also getting some TSMuxer.exe crashes during playback.
Oh and another thing, you might want to make the caveat that 5.1 96 khz FLAC
playback
is pretty heavy on your network somewhere in the readme, it's like transcoding
HD I
suppose. I use a homeplug ethernet over powerline with an avg throughput of 15
Mbps
and it's stuttering every 2 seconds when attempting to play a 5.1 file. 2.0
play
just fine.
Original comment by jmferrai...@gmail.com
on 4 Jan 2009 at 4:33
Here is the attached log of an example of the behavior. In this instance, I
got a
Windows report of a TSMuxer crash about 15 seconds into playback of a 24/96 2.0
file
with a length of 3:09. The file continued to playback until 3:08 at which
point the
PS3 put up the PAUSE icon and it failed to continue from this point forward
playing
the rest of the files.
So this is one issue and the fact that the files don't seem to be outputting the
correct stream over HDMI to the receiver is another.
Original comment by jmferrai...@gmail.com
on 4 Jan 2009 at 5:26
Attachments:
yeah I got the same tsmuxerh crashing issue here, but I haven't really looked
at it,
as the file was correctly played until the end
About the 96kHz issue, have you checked the audio hdmi output settings of your
ps3 ?
something like pcm5.1 96khz should be enabled
Original comment by ps3mediaserver@gmail.com
on 4 Jan 2009 at 6:05
The file is played correctly till the end but the crash prevents the rest of the
files from loading in sequence... so you can't play an entire album, you can
only
play 1 track.
And yes, I checked the HDMI output settings - All of them are enabled
correctly.
I've used both manual and automatic mode. I have a modern HDMI receiver and it
supports every option listed on the PS3's output modes (except AAC).
Original comment by ferra...@gmail.com
on 4 Jan 2009 at 6:15
about playing this in sequence, you have to enable (if not already done) the
video
sqeuence playing feature on ps3
Original comment by ps3mediaserver@gmail.com
on 4 Jan 2009 at 6:18
I have already done this and it still hangs after playback of the first file.
Original comment by ferra...@gmail.com
on 4 Jan 2009 at 6:34
Sorry, was posting on my wife's gmail. :)
Original comment by jmferrai...@gmail.com
on 4 Jan 2009 at 6:36
Just to let you know, I verified that if you clear the TSMuxer crash error from
the
computer running PS3 Media Server, the next file in sequence will start.
Original comment by jmferrai...@gmail.com
on 12 Jan 2009 at 4:31
Any chance of this being addressed in the next version? I get the feeling it's
probably pretty simple and might even be fixed already with the changes you've
made
to the LPCM engine...
Original comment by jmferrai...@gmail.com
on 28 Jan 2009 at 3:26
I fixed a buffer issue and now songs are played sequentially
tsMuxer's crash have no impact on playback, it's a minor issue (in fact the
crash
occurs also on video muxing so...)
Original comment by ps3mediaserver@gmail.com
on 28 Jan 2009 at 12:19
Closing this one, as the crash does not have any impact... if you still have
the
48/96khz issue, please open another one :p
Original comment by ps3mediaserver@gmail.com
on 6 Feb 2009 at 9:44
Actually, the crash does still have an impact. If the user doesn't clear the
TSMuxer
error, the next track never starts. At least, this is the behavior that I
experience. Also, right now due to the slowness of the muxing of the fake
video,
using this method to listen to albums is less than ideal. I have some
suggestions if
possible:
1) Make modifications to the code so that tsmuxer.exe process is killed so that
the
next song in sequence will start properly. Shouldn't be hard to code, just
need some
process killer utility to handle it (?)
2) If possible, make some type of modification that pre-caches the next track or
muxes the entire album into the fake H264 containers before playback? It's not
so
bad on my machine, which is a beast (core i920 on a wired ethernet) but its
still
about 6-7 seconds between tracks. I think on wireless it would probably be
murder.
3) Seeking within these muxes tracks doesn't work right, when you seek you
return to
the beginning of the track. You probably knew this already, as it's LPCM.
Original comment by jmferrai...@gmail.com
on 12 Feb 2009 at 9:54
the tsMuxer crash is under investigation
I still thinking it has nothing to do about this issue but let's wait for the
fix :p
Original comment by ps3mediaserver@gmail.com
on 16 Feb 2009 at 9:32
fixed in the trunk
Original comment by ps3mediaserver@gmail.com
on 25 Feb 2009 at 7:34
Original issue reported on code.google.com by
jmferrai...@gmail.com
on 4 Jan 2009 at 3:32