io3d.scene.getAframeElementsFromSceneStructure(sceneStructure)
should not affect sceneStructure input, but at the moment it does by referencing the parent in each node and thus creating a circular reference
a solution: the method should deep clone the input first
io3d.scene.getAframeElementsFromSceneStructure(sceneStructure)
should not affect sceneStructure input, but at the moment it does by referencing the parent in each node and thus creating a circular referencea solution: the method should deep clone the input first