Open ghost opened 7 years ago
we're experiencing this also with files that only have 1 uv channel
The problem only exists, if "tris_to_quads" is enabled. The clue for this was a careful look at the uv's and that some quads that showed the problem shoud be fitting a triangle on the uv, when they are quads. probably tris to quads does not set compare_uvs to true which it should. This explains why we don't have this problem after baking, since for baking, triangles are used. I can't look into it right now, but this is my braindump for later For now, I am setting the flag to false for all importers in production
the UV faces on the left are wrong, they are dragged across the whole texture
imported data3d file, blender scene with result
by process of elimination we assume the problem happens in the importer
Note: This problem occurs when downloading baked archilogic scenes and importing them with the addon. We did not see the problem not happen with the first UV channel, only with the second channel (lightmapUvs) A lead to find the source of this is to determine what is the difference between these two channels.