Closed OliverLSanz closed 3 years ago
From #24:
LambdaMOO puts a global kilobyte limit to players. This covers all data of all created objects. Something like this is important, to avoid a world that weights gbs!
At this point anyone could put GBs and GBs of data into the database until it gets full. To prevent this, the following would need to be done:
We should also check for possible back doors avoid the limitations, like custom verbs.
Despite what stated above, I will just put a limit on the number of public words a user can have. This will avoid one user from filling the lobby with junk worlds. I'll trust nobody takes the effort to fill the database. We should warn users that integrity of the database is not assured and they should backup their worlds often.
We may need to limit what the players can do:
so that a malicious player can't spoil the game so easily.