Closed recruitbadger93 closed 1 month ago
i think the issue could be related to the fact that when i go from blender to cascadeur, it gets rid of end bones. exporting to fbx manually fixes the issue. (the picture are the origional model, then using the addon exported to cascadeur, then using the addon, back to blender)
ive just discovered that using the import action, to the origional armature (after manually exporting to fbx and putting that into cascadeur) has the same issue as in the first post. if i import the fbx that i exported back into blender and use 'import action' then it doesnt have the weird arm issue. im going to try to parent the origional mesh to the fbx armature and see if that works
in conclusion, if i use a standard meta rig, the arms get all weird. if i export the rig as an fbx and import that back into blender, reparent the original mesh to the fbx armature. then everything in the addon works fine. i can export that new scene into cascadeur using the addon and export the action back into blender and it works perfectly fine. God im so happy. i finally found a solution. YES!!!
Describe the bug im using a human meta rig from the rigify addon, and when i use the cascadeur bridge addon to import the action, the arms are always a bit behind what they should be. when i try importing scene it works fine, but i dont want to do that as i want to keep some constraints. (in the picture pink is the imported action and white is the imported scene.
Environment:
Additional context if i copy the pose from the white one to the pink one then it fixes it, however i dont want to do this for every frame of an animation