Open BastionNQS opened 2 months ago
Hi Generated rigs in rigify is not really compatible with Cascadeur. I have a video about a process that can help with rigify rigs: https://youtu.be/kmA4zBieXx8?si=eY38-mI3mJf5baIX
I think for your other issue (https://github.com/arcsikex/cascadeur_bridge/issues/62) the cause is the same and the deformation issue can happen because you changed the bone hierarchy. I hope the video can help.
Describe the bug The character does not move when clicking Import Action. I assume it is because I use the Deform (DEF) bones to generate a rig in Cascadeur, but not 100% and not certain which bones should be used as Rigify has IK and FK rig controls.
Steps to reproduce the behavior:
Environment:
Additional context Import Scene works, but has some distortion in back.