Closed blw1234 closed 1 year ago
Yes, it does support sjistunnel
But the problem is old Heiantei game's suck and they just preference dsound.dll which makes thing even harder, you will have to use a program like Setdll.exe to inject another libraries in the exe. Another problem is new dlls cause Heiantei's game to crash, only old dlls from old vntextpatch work.
d2d1.dll is a good example you can try to inject
Crashes in both VNTextPatch and VNTextProxy for this game should be fixed now. I also added a new proxy for msacm32.dll, which you can use here without requiring Setdll.
Tested on another Heiantei's game. Lmao, idk what is the shadow thing, this happens on every game of Heiantei
Edit: Nvm, it looks like I need to put translation in
The crash problem of this game has been well solved But I also encountered the above shadow problem, and this is also the case in my translated text
Doesn't seem to occur with the original Japanese. Can you send an archive file with a translation that triggers it?
The crash problem of this game has been well solved But I also encountered the above shadow problem, and this is also the case in my translated text
Try to shrink the font in the config dSy.dat
It seems that I didn't put Chinese fonts in the game root directory. After the font is put in, only the symbol has dark shadow In addition, I also have this problem when using original Japanese games, even if I put Japanese fonts in the root directory of the game
Please try this version, then - it has the character repositioning disabled since you won't need it anyway for Chinese. msacm32.zip
The black shadow has disappeared. There are no other problems except that the mapped font is a little small. Thank you very much for your help
It seems that the text should be exported well, but even if I put it back intact, it will prompt that the index exceeds the array limit. This is a game https://vndb.org/v13730 In addition, does this engine not support SJIS tunnel? input.zip