Open GoogleCodeExporter opened 8 years ago
I get the same error on my Motorola Droid. I used pdanet to install the ADB
driver
and verified it was the most recent driver by trying to update using the SDK
USB drivers.
Original comment by joel%kle...@gtempaccount.com
on 19 Nov 2009 at 5:18
Same error on my Droid, happens on Windows or Linux version of the SDK using
Java 1.6
JRE latest version.
Original comment by jper...@gmail.com
on 23 Nov 2009 at 9:14
I haven't looked at the code at all, but is the buffer that its reading the
image into, large enough for the extra
resolution of the Droid?
Original comment by cole.mickens
on 14 Dec 2009 at 1:00
I'd love to donate to this initiative, but please address this issue. Now that
droid
has been rooted, a lot of people would want this app to be run with the droid.
Is
there anyway we (droid owners) can help you in investigating as to what could
be the
issue?
Original comment by gurpreet...@gmail.com
on 14 Dec 2009 at 2:01
Newest release eliminates this error. Droid comes up but screen resolution
appears
jumbled and can not see screen effectively. You can see when changes are
occuring,
but cannot make out what screen says
Original comment by tjcsm...@gmail.com
on 21 Dec 2009 at 3:48
Confirming the behavior tjcsmith mentioned. Attached a screen shot as well.
Original comment by gurpreet...@gmail.com
on 21 Dec 2009 at 5:26
Attachments:
If the rawImage is passed to display, then the following changes to the source
will
work:
1. Set the BufferedImage to use a type of TYPE_INT_ARGB
2. Replace the RGB loop you have with the below (borrowed from droidEx code)
int index = 0;
int indexInc = rawImage.bpp >> 3;
for (int y = 0; y < rawImage.height; y++) {
for (int x = 0; x < rawImage.width; x++, index += indexInc) {
int value = rawImage.getARGB(index);
image.setRGB(x, y, value);
}
}
3. This now displays properly on a Droid. However mouse/keyboard input not
quite
working
Original comment by tjcsm...@gmail.com
on 22 Dec 2009 at 2:21
"3. This now displays properly on a Droid. However mouse/keyboard input not
quite
working"
Is it working for you tjcsSmith? What shall i do to atleast see the proper
image. I
am a nooB with Android development so don't know what needs to be done with the
code
you have provided.
I feel good about the fact that there is no error anymore. At least it's some
progress.
Thanks
Original comment by gurpreet...@gmail.com
on 22 Dec 2009 at 4:05
My comments were to the developer. I'm not comfortable submitting the code
changes
since I only have one device to test on.
But the code changes are within:
net.srcz.androidscreencast.api.injector.ScreenCaptureThread.java
In the function fetchImage, there is a call:
display(rawImage.data,rwidth,rheight);
which I changed to:
display(rawImage.data,rwidth,rheight,rawImage);
Then in that same component, there is a function:
public void display(byte[] buffer, int width, int height) {
which I changed to:
public void display(byte[] buffer, int width, int height,RawImage rawImage) {
Then within that function I replaced the code:
int index = 0;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int value = buffer[index++] & 0xff;
value |= buffer[index++] << 8 & 0xff00;
int r = (value >> 11 & 0x1f) << 3;
int g = (value >> 5 & 0x3f) << 2;
int b = (value & 0x1f) << 3;
value = 0xFF << 24 | r << 16 | g << 8 | b;
if (landscape)
image.setRGB(y, width - x - 1, value);
else
image.setRGB(x, y, value);
}
}
with:
int index = 0;
int indexInc = rawImage.bpp >> 3;
for (int y = 0; y < rawImage.height; y++) {
for (int x = 0; x < rawImage.width; x++, index += indexInc) {
int value = rawImage.getARGB(index);
if (landscape)
image.setRGB(y, width - x - 1, value);
else
image.setRGB(x, y, value);
}
}
Original comment by tjcsm...@gmail.com
on 22 Dec 2009 at 3:20
To the developer,
Could you please incorporate the above code? I'd love to have this whole thing
working with my Droid.
Thanks to everybody :)
Original comment by gurpreet...@gmail.com
on 23 Dec 2009 at 3:22
wow, thank you all !
I've only a G2 so i can't test on the droid...
I'll test your change on my phone, if it works ok, i'll incorporate it to 0.4
Original comment by thiel.al...@gmail.com
on 28 Dec 2009 at 9:20
Issue 22 has been merged into this issue.
Original comment by thiel.al...@gmail.com
on 28 Dec 2009 at 9:24
Original comment by thiel.al...@gmail.com
on 28 Dec 2009 at 9:24
YIPPEEE. I can see my droid just fine. Thanks to the dev and tjcSmith.
Fantastic job.
Now what would it take to have the mouse and keys working for the droid as well?
Thanks a lot
G
Original comment by gurpreet...@gmail.com
on 28 Dec 2009 at 6:47
I would LOVE to see this app working on the droid with full mouse and keyboard
function. Let me know what I need to do to help and I will do what I can. I have
tested and mine displays fine like others but no kb/mouse function other then
the
right click.
Original comment by zerf2...@gmail.com
on 5 Jan 2010 at 5:41
See Issue #13 for a hack to get it working on a rooted droid. Basically
starting an
emulator from the SDK "Virtual Devices" and getting application running on
that,
copying the /data/dalvik-cache file from the emulator to your PC, and then
getting that
file onto /data/dalvik-cache on your rooted droid
Original comment by tjcsm...@gmail.com
on 5 Jan 2010 at 4:02
OutOfMemoryError seems to occure when using Android SDK 2.0 devices...
There have been some change to screen capture protocol
Original comment by thiel.al...@gmail.com
on 26 Jan 2010 at 4:43
Original issue reported on code.google.com by
gurpreet...@gmail.com
on 19 Nov 2009 at 11:32