Closed GoogleCodeExporter closed 8 years ago
I was aware of this, however i left it out for code simplicity. I will change
it but it will have minimal impact on
dps calculations.
Original comment by ch...@clan-fwd.com
on 12 Apr 2010 at 12:02
[deleted comment]
Cool. I intentionally mentioned your previous reply to the issue in the top of
my post on EJ to give an idear of
the magnitude of the problem. Anyway good to know you'll take the time to fix
it - consistency between
models is always nice:)
While we're at it you may want to take a look at my edit3 on EJ:
Consider wip.getSpeed()/1.4F*(0.2F+0.02F*talents.getTalentPoints("IPoisons"))
in the ipProcChance. Again, I
may be missing something, but why is the frequency only increased with 2% per
point in Improved Poisons
and not 10% per point as per the tooltip?
Best regards
Original comment by jesperma...@gmail.com
on 12 Apr 2010 at 1:55
It's because
wip.getSpeed()/1.4F * (0.2F+0.02F*talents.getTalentPoints("IPoisons"))
is the same as
wip.getSpeed()/1.4F * 0.2F * 0.1F*talents.getTalentPoints("IPoisons")
while the second version reads more like the talent discription.
Original comment by ch...@clan-fwd.com
on 12 Apr 2010 at 2:50
2nd formula should be
wip.getSpeed()/1.4F * 0.2F * (1+0.1F*talents.getTalentPoints("IPoisons"))
sorry :)
Original comment by ch...@clan-fwd.com
on 12 Apr 2010 at 3:21
Original comment by ch...@clan-fwd.com
on 6 May 2010 at 12:22
Original issue reported on code.google.com by
jesperma...@gmail.com
on 11 Apr 2010 at 9:40