arena21 / idps

Automatically exported from code.google.com/p/idps
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Clippings, Pooling, Vigor #49

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Would it be possible to add options for say, SND/Envenom clipping, energy
pooling, and include Vigor in the talents and the Vigor Glyph?

This is in line with the discussion of 51/13/7 with Vigor as an alternative
to to 51/18/2.

As for Envenom clippings, does the model wait for the Envenom buff to drop
before an Envenom is made again (thus pooling energy) or does it clip the
Envenom buff as long as there's enough energy for it?

Original issue reported on code.google.com by anto...@gmail.com on 18 Apr 2010 at 8:01

GoogleCodeExporter commented 8 years ago
"Pooling" is not possible in the model iDPS is using. Envenom is clipped as 
soon as you 
have 4+ cp and the cycle energy cost is regenerated. Real pooling would require 
to 
memorize after each cycle, if you pooled negative or positive. This requires a 
simulator, and not a fast calculating model like iDPS is using. This is why 
talents 
like Vigor cannot be modeled.

Maybe someday someone will come up with an efficient model for mutilate envenom 
clipping & pooling.

Original comment by ch...@clan-fwd.com on 18 Apr 2010 at 8:05