Open Max833 opened 1 year ago
Note: The commit referenced here: https://github.com/bsnes-emu/bsnes/commit/39c37ec2d1bfcc6b2ee8ae8995fb862eb77c9248 already exists in ares.
Yes, bsnes has the exact same issue and Spellcraft is working in both emulators, but something is not 100% right yet.
If you tap it quickly enough it does stay paused, however snes9x you can press and hold and it will stay paused. Can anyone check hardware with a flash cart to verify it's not just bad programming on the game's part?
Mesen improved auto-read emulation. There is a new test rom as well. Maybe this is helpful. You can read a lot more about this topic in the "SNES development" discord server.
Mesen changes https://github.com/SourMesen/Mesen2/commit/efcf0d1523995df31a714391ea53a046fb0b4ba4
The test rom is not pass/fail, so we have no idea what min/max results are on a real snes unless someone here tests it
ares
mesen2
snes9x
According to what's been posted on the discord, the expected console values are
cur | min | max | |
---|---|---|---|
start | - | 002A/002C | 0070 |
end | - | 004B/004C | 009C/009B |
which seems to match mesen2's results.
Describe the bug / Steps to reproduce the behavior:
When you are in a soccer game in "Zenkoku Koukou Soccer 2 (Japan)" and want to pause the game with "start", you will notice that it can't be accessed safely without it closing immediately. Some time ago there was a game that had a very similar issue and was later fixed:
SpellCraft - Aspects of Valor , https://github.com/bsnes-emu/bsnes/commit/4f7a269ba5d053bb824b5ffa0978799331a5f2d8
Maybe past fixes are helpful as well:
https://github.com/bsnes-emu/bsnes/search?o=desc&q=joypad&s=committer-date&type=commits
Especially: https://github.com/bsnes-emu/bsnes/commit/39c37ec2d1bfcc6b2ee8ae8995fb862eb77c9248