Sometimes, sprites outside the viewport flash into view. Sometimes, they are stretched to cover the whole viewport vertically or horizontally. This happens particularly when changing between 1:1 and 1:2 zoom, though it has been reported at other zoom levels.
This is tied to some changes in the scaling code between 0.9.0 and 0.9.1.
Sometimes, sprites outside the viewport flash into view. Sometimes, they are stretched to cover the whole viewport vertically or horizontally. This happens particularly when changing between 1:1 and 1:2 zoom, though it has been reported at other zoom levels.
This is tied to some changes in the scaling code between 0.9.0 and 0.9.1.