Closed abrasic closed 1 year ago
This PR introduces a couple changes:
Add Blend Default Slider (example shown in video below):
Supports object-level and bone-level transforms
Works in Viewport and Graph Editor
Factor of 0 will do nothing
Factor of 1 will blend the object to channel's default value
Factor of -1 will transform the channel in relation to the default value (similar to blend infinite)
Current limitations
Add Blend Default to Pie Group B
https://user-images.githubusercontent.com/43157991/185308413-b55ed88d-8e24-475b-9c3d-5793fe05a2f6.mp4
Thanks @abrasic, Sorry for the delay
This PR introduces a couple changes:
Add Blend Default Slider (example shown in video below):
Supports object-level and bone-level transforms
Works in Viewport and Graph Editor
Factor of 0 will do nothing
Factor of 1 will blend the object to channel's default value
Factor of -1 will transform the channel in relation to the default value (similar to blend infinite)
Current limitations
Add Blend Default to Pie Group B
https://user-images.githubusercontent.com/43157991/185308413-b55ed88d-8e24-475b-9c3d-5793fe05a2f6.mp4