aresrpg / aresrpg-engine

Voxel rendering engine
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Allow terrain to be infinite #11

Closed piellardj closed 6 months ago

piellardj commented 6 months ago

Currently, the terrain has a fixed size and is only in the positive quadrant.

The terrain should be infinite and spread across negative coordinates, so that when the player starts at coordinates (0,0,0), they see terrain in all directions.