Currently, each time a patch is computed (because the player moved for example), the game freezes during a few dozens milliseconds. This is not a good user experience.
In order to avoid those freezes, try deegating the patch generation to another thread, so that the game remains smooth.
Currently, each time a patch is computed (because the player moved for example), the game freezes during a few dozens milliseconds. This is not a good user experience.
In order to avoid those freezes, try deegating the patch generation to another thread, so that the game remains smooth.