Currently, the Terrain.showMapAroundPosition() method computes patches in an order that is not optimal.
It would be smarter to first compute the patches that are close to the player, and later patches that are far away.
This way, the player would perceive the Terrain as "loading faster".
Currently, the Terrain.showMapAroundPosition() method computes patches in an order that is not optimal. It would be smarter to first compute the patches that are close to the player, and later patches that are far away. This way, the player would perceive the Terrain as "loading faster".