Closed piellardj closed 3 months ago
Currently, a patch is made of 6 meshes (one for each voxel face). Each of these meshes have a separate GPUBuffer. It might be a good idea to merge those 6 GPUBuffers into a single one.
Closing this because each patch is now made of a single Mesh, so this task doesn't make sense anymore. See https://github.com/aresrpg/aresrpg-engine/issues/17.
Currently, a patch is made of 6 meshes (one for each voxel face). Each of these meshes have a separate GPUBuffer. It might be a good idea to merge those 6 GPUBuffers into a single one.