aresrpg / aresrpg-engine

Voxel rendering engine
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Terrain: merge all 6 patch meshes geometries into a single GPUBuffer #22

Closed piellardj closed 3 months ago

piellardj commented 3 months ago

Currently, a patch is made of 6 meshes (one for each voxel face). Each of these meshes have a separate GPUBuffer. It might be a good idea to merge those 6 GPUBuffers into a single one.

piellardj commented 3 months ago

Closing this because each patch is now made of a single Mesh, so this task doesn't make sense anymore. See https://github.com/aresrpg/aresrpg-engine/issues/17.