Open Sceat opened 3 months ago
@piellardj it seems to be happening also in latest version
Arf :(.
I don't understand what is happening. I will reread the shaders code.
I haven't seen these holes on my machine for a while. If you reload the game, are they always in the same spots or is it random ?
Debugging GPU stuff is very tricky, sometimes it depends on drivers etc.
If I fail to fix this, another option I might explore would be to make the mesh generation on CPU-side in a separate thread. It will be more robust / more easily debuggable for sure. It might be slower tho.
it usually works, it's pretty random and at different positions each time. It's not that urgent as we can still play, if it's OS/hardware specific then it'll be quite hard to debug for now, let's not make it a priority :/ @DeltaEvo might be of help here
In some rare case (I'm not able to reproduce) the terrain is messed up in certain patches