arianne / stendhal

Stendhal is a fun friendly and free multiplayer online adventure game with an old school feel.
https://arianne-project.org
GNU General Public License v2.0
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Ideas to Promote Team Play & Player Satisfaction #408

Closed AntumDeluge closed 10 months ago

AntumDeluge commented 2 years ago

A list of ideas that could promote team play more. Feel free to comment & add more ideas.

VETOED

Disallow certain activities with characters that share accounts

We could store shared account character names in a player attribute on login, so we don't have to make a call to the database at every check. This attribute would be checked before certain activities were allowed or certain rewards were given. Some examples of disallowed activities/rewards for shared accounts:

nhnb commented 2 years ago

I am sorry, but I have to veto this.

There will never be any kind of benefit for spreading characters across multiple accounts.

There will never be any kind of benefit for using multiple IP addresses.

Please keep in mind that simple cases of account hacks or bot investigations may be done in a couple of days. But complex cases often have to wait until there is a large enough window of spare time. So it is in every players interest not to do any of the above.

AntumDeluge commented 2 years ago

@nhnb Please correct me if I am wrong, but I think we are talking about two different things. I'm not talking about players sharing accounts with other players. I'm talking about one player logging in with two characters at the same time from the same account.

But now that this is brought up, I'm realizing it won't do any good to try & filter out characters because Stendhal doesn't disallow opening multiple accounts. So this will actually just promote players creating multiple accounts with Stendhal's current ruleset.

latifundio commented 2 years ago

More activities with hard challenges? Ados Deathmatch is the one that right now challenge the player the most since its really hard and consumes a lot of supplies if doing it solo. So bringing somebody with more experience really helps a lot. Same goes with harder quests or exploring dangerous areas for your lvl.

Another problem is the way time in-game affects your rank in the hall of fame since the best player is the one that spends most of the time getting XP and achievements so currently ppl just login to do daily tasks and logout or camp places like hell, Atlantis etc. login to check if a high lvl monster has spawned, kill them and then logout as fast as they can.

Now I think what we need is a final dungeon with:

AntumDeluge commented 2 years ago

Now i think what we need is a final dungeon with:

  • a requirement of at least 4 players to enter it.
  • Time limit before the dungeon collapse (no more than an hour?).
  • random generated map with few puzzles and traps (to keep it interesting).
  • chance of encounter enemies above lvl 1000 the more deep you go (boss fights?) with some nice rewards.

This sounds like fun, a dungeon that requires a party of at least 4 to enter.

tigertoes13 commented 2 years ago

i am putting in a very large creature with a nicie place to store him... had planned to make it 3 minimum, but i suppose that is negotiable ... and , of course, this might be the test for a larger area with more minimum...

latifundio commented 2 years ago

[quote] i am putting in a very large creature with a nicie place to store him... had planned to make it 3 minimum, but i suppose that is negotiable ... and , of course, this might be the test for a larger area with more minimum... [/quote]

It would be cool if the legs, head and body could be targeted and each part have its own weakness, like the head only weak to arrows, the legs weak to big weapons and the body weak to stab like daggers and short swords.

Also a minimum of required players should depend on the roles needed to complete the challenge. When you say 3 i remember the old trio of warrior, archer and mage.