Started tackling reorganization effort to support dedicated css files for easier design.
At the moment this is my first priority to move forward cleaner functionality and program design. Once I finish that, then I'll have more suggestions on ease of use and improving the UI.
After that gets worked out, building a backend that will support user profiles and setting would be pretty neat. Not only can user info be stored there but we could have pre-loaded campaign components in the db that allow for easier campaign design for the DM, as well as offering a way to build campaign components with different challenges and NPC's to interact with, fight, or add as allies to the party. Maybe even create an NPC that can round out a party if you're short of people. And finally, customize the virtual "dice"? Okay, it's after Midnight CST and I am getting delirious so I will leave this here. These are just some of the ideas that are rolling off right now. We can do big things with the right db schema though!
Save/Load multiple games and their states (under DM accounts)
Asset categorization and management functions (ability to categorize assets for maps, images, sounds, etc)
Dynamic DM layout system allowing for flexibility of various management functions, with ability to save layout preferences in the database per game
Player display flexibility (maybe have options for using the game system without the need for a holographic HUD setup)
Remote play options? In conjunction with the above, allowing for other setups would also allow for players to play without being physically present, as well as providing for more flexibility as to total player count
Started tackling reorganization effort to support dedicated css files for easier design. At the moment this is my first priority to move forward cleaner functionality and program design. Once I finish that, then I'll have more suggestions on ease of use and improving the UI. After that gets worked out, building a backend that will support user profiles and setting would be pretty neat. Not only can user info be stored there but we could have pre-loaded campaign components in the db that allow for easier campaign design for the DM, as well as offering a way to build campaign components with different challenges and NPC's to interact with, fight, or add as allies to the party. Maybe even create an NPC that can round out a party if you're short of people. And finally, customize the virtual "dice"? Okay, it's after Midnight CST and I am getting delirious so I will leave this here. These are just some of the ideas that are rolling off right now. We can do big things with the right db schema though!