arielrv / maratis

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Feature Request: Terrain from heightmap #9

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I know this can be implemented as a mesh imported from Blender, or Maya, but it 
would be nice to have the ability to just create a Terrain directly on the 
Maratis Editor.

Additionally this can contain tools such as Terrain Painting, and Flora 
placement via texture mask, posibly even having multiple masks for texture 
type, flora(mesh) type.

Original issue reported on code.google.com by damvfore...@gmail.com on 12 Aug 2013 at 9:15

Attachments:

GoogleCodeExporter commented 8 years ago

Original comment by anael.se...@gmail.com on 12 Aug 2013 at 10:08