Open zRevenger opened 9 months ago
Hi!
Can you provide a use-case for me? How do you think this feature should work with an example enum, etc. In the meantime I suggest using 'SearchableEnumAttrbiute', it's a perfect way to pick enums from larger lists.
Well, the thing isn't just to search in bigger enums, but categorize them, or tag them for specific selection
Example enum:
enum ChoosableClass
{
[EnumCategory("Ranged")] Gunner,
[EnumCategory("Ranged")] Archer,
[EnumCategory("Ranged")] Mage,
[EnumCategory("Melee")] Warrior,
[EnumCategory("Melee")] Berserker,
[EnumCategory("Melee")] Tank
}
Example filtering:
[FilteredEnum("Melee")] ChoosableClass meleeClass;
This is just a simple case, but as you can see everything fits under the ChoosableClass enum, but some things have different categories, and maybe I wanna be able to choose in some cases between just specific categories of that single enum, hope this makes more sense and is more specific
Yes, I can implement something similar.
Alternatively and something more lightweight you can use Flag-based "categories" like this:
[System.Flags]
public enum ChoosableClass
{
Nothing = 0,
Gunner = 1,
Archer = 2,
Mage = 4,
Warrior = 8,
Berserker = 16,
Tank = 32,
Ranged = Gunner | Archer | Mage,
Melee = Warrior | Berserker | Tank,
Everything = ~0
}
...
ChoosableClass.Ranged.HasFlag(pickedClass);
I can implement drawer that allows only enum values that match provided flag.
So basically "ranged" is never picked but is instead used to check if what I selected is within "ranged", correct? If so I'll see if this is something that could work for my use case
Hi, I'm back annoying you with yet another feature request that might be cool. This time I'm talking about enum categorization, it would be useful to have a way to assign categories/groups to enum values and be able to fold them and/or filter them in the inspector, would be useful to have more order, especially if enums start having a lot of options.